He started his professional career in 1998. He got his technical degree at the National Aviation University and business education at the Kyiv Mohyla Business School.
In 2013, he joined Wargaming - one of the world's largest publishers and developers of free-to-play MMO. The company was founded in 1998 and during that time managed to develop and produce more than 15 projects.
Currently, Wargaming is working on a series of military MMO-games dedicated to tank, air and sea battles of the mid-XX century: World of Tanks, World of Warplanes and World of Warships. There are more than 125m of registered users in the company's projects.
What does the digital entertainment industry look like from the gaming point of view, and why does everyone need to watch it closely (the industry)?